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posted by cmn32480 on Thursday February 11 2016, @09:08PM   Printer-friendly
from the glass-on-steroids dept.

Google will reportedly release a smartphone-assisted virtual reality headset in 2016 and build virtual reality software features into Android rather than rely on an app. The device will use plastic casing, add extra sensors, and include better lenses than those distributed with Google Cardboard:

We've said a few times now that Google's virtual reality initiative is too big for the company to just be working on Google Cardboard, and now The Financial Times has published a report detailing what seems to be the next phase of Google's VR push. The report says that Google is working on "a successor to Cardboard," creating a higher-quality headset and building VR software directly into Android.

The device sounds like a Google version of Samsung's Gear VR. Like Cardboard, the headset will be powered by your existing smartphone, with a "more solid plastic casing" along with better lenses and sensors. Also like Cardboard, this won't be limited to just a handful of devices, with the report saying that the headset "will be compatible with a much broader range of Android devices than Gear VR."

Such a device sounds like it would occupy a compelling spot in the market. The Gear VR is a great device—the $100 headset is a powerful entry-level VR experience—but it only works with Samsung phones. Cardboard has much wider phone compatibility, but it comes with a huge list of compromises that lead to a subpar experience. Taking the Gear VR model and expanding it to accept most popular smartphones sounds like a solid idea.


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  • (Score: 2) by takyon on Thursday February 11 2016, @11:26PM

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Thursday February 11 2016, @11:26PM (#303010) Journal

    YouTube already has support for VR videos. On the desktop you can use your mouse to drag and change the view, as well as WASD, I've just learned. So they will be distributing content via YouTube and Google Play to these devices, meaning ad revenue or even direct revenue.

    https://www.youtube.com/watch?v=f0-89v4Fk-M [youtube.com]

    Incidentally VR looks terrible in the 480p (labeled 480s here) that I defaulted to. The video above has a 2160s option that my 2011 integrated GPU would choke and die on.

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