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posted by LaminatorX on Saturday April 12 2014, @11:36AM   Printer-friendly
from the Ray-who? dept.

"I've seen the announcement from Imagination technologies earlier in the week, but I wanted to take a look at their Ray-Tracing demos and presentations to get a better idea. I finally got an opportunity to do so, and I really liked what I saw. The latest PowerVR GPU architecture has a new Ray Tracing Unit (or RTU) that can trace the path of light rays from one surface to another in order to accelerate a number of graphics techniques going from shadowing, reflections to visibility algorithm and more." ( Hubert Nguyen, http://www.ubergizmo.com/2014/03/powervr-series-6- wizard-gpu-ray-tracing/ )

"Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU..."
( Alexandru Voica, http://blog.imgtec.com/news/launching-ray-tracing- powervr-wizard-gpus-gdc-2014 )

 
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  • (Score: 3, Insightful) by RamiK on Saturday April 12 2014, @08:57PM

    by RamiK (1813) on Saturday April 12 2014, @08:57PM (#30602)

    Nope. I'm just an old MIPS hacker that's felling nostalgic.
    Graphics wise, I think the last time I rendered a model that wasn't with SolidWorks/Catia was with 3D Studio Max in dos... But I remember all the "ray-tracing is the future" talks from back then. So, when I stumbled on a real-time ray-tracing hardware in the making while looking up MIPS news I figured it's time for my first SoylentNews submission ;)

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  • (Score: 2) by mrbluze on Sunday April 13 2014, @03:34AM

    by mrbluze (49) on Sunday April 13 2014, @03:34AM (#30675) Journal

    An interesting bit of news it is too. Cheers to you and thanks

    --
    Do it yourself, 'cause no one else will do it yourself.