"I've seen the announcement from Imagination technologies earlier in the week, but I wanted to take a look at their Ray-Tracing demos and presentations to get a better idea. I finally got an opportunity to do so, and I really liked what I saw. The latest PowerVR GPU architecture has a new Ray Tracing Unit (or RTU) that can trace the path of light rays from one surface to another in order to accelerate a number of graphics techniques going from shadowing, reflections to visibility algorithm and more." ( Hubert Nguyen, http://www.ubergizmo.com/2014/03/powervr-series-6- wizard-gpu-ray-tracing/ )
"Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU..."
( Alexandru Voica, http://blog.imgtec.com/news/launching-ray-tracing- powervr-wizard-gpus-gdc-2014 )
(Score: 3, Insightful) by RamiK on Saturday April 12 2014, @08:57PM
Nope. I'm just an old MIPS hacker that's felling nostalgic. ;)
Graphics wise, I think the last time I rendered a model that wasn't with SolidWorks/Catia was with 3D Studio Max in dos... But I remember all the "ray-tracing is the future" talks from back then. So, when I stumbled on a real-time ray-tracing hardware in the making while looking up MIPS news I figured it's time for my first SoylentNews submission
compiling...
(Score: 2) by mrbluze on Sunday April 13 2014, @03:34AM
An interesting bit of news it is too. Cheers to you and thanks
Do it yourself, 'cause no one else will do it yourself.