Submitted via IRC for Bytram
It's been almost a year now since Oculus announced that the consumer version of the Rift virtual reality headset would only support Windows PCs at launch—a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently.
Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he said. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs."
"So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it," he added. "Even if we can support on the software side, there's just no audience that could run the vast majority of software on it."
Source: http://arstechnica.com/gaming/2016/03/oculus-founder-rift-will-come-to-mac-if-apple-ever-release-a-good-computer/.
See also: Shacknews blog.
(Score: 2, Interesting) by Anonymous Coward on Friday March 04 2016, @03:43PM
ha, this is funny.
this is like driving TWO monitors and considering that the GPU manufacturers have been fleecing the pockets
with tiny new performance improvements (probably calculated and optimized for profit by a GPU powered ..uhmmm... super computer)
per new generation of GPU cards, this new development is going to hurt them $$$.
now ANY occulus ready GPU card will run ANY GAME easily on any single simple plain old ONE monitor hahahaha!
(Score: 0) by Anonymous Coward on Friday March 04 2016, @05:16PM
Which is why I always stay a generation or two behind whenever it's time to upgrade my video card.
(Score: 2) by takyon on Friday March 04 2016, @06:15PM
We're about to get a big performance increase anyway, since both NVIDIA and AMD will skip 20nm, moving from 28nm to 14nm with their Pascal and Polaris GPUs respectively.
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