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posted by cmn32480 on Friday March 04 2016, @02:47PM   Printer-friendly
from the how-much-is-not-enough dept.

Submitted via IRC for Bytram

It's been almost a year now since Oculus announced that the consumer version of the Rift virtual reality headset would only support Windows PCs at launch—a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently.

Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he said. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs."

"So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it," he added. "Even if we can support on the software side, there's just no audience that could run the vast majority of software on it."

Source: http://arstechnica.com/gaming/2016/03/oculus-founder-rift-will-come-to-mac-if-apple-ever-release-a-good-computer/.
See also: Shacknews blog.


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  • (Score: 4, Insightful) by theluggage on Friday March 04 2016, @05:04PM

    by theluggage (1797) on Friday March 04 2016, @05:04PM (#313781)

    If a $6K Mac Pro with a $3K AMD FirePro D700 video card cannot power his device to a usable state

    Whether or not you think its "a good computer", the $6K Mac Pro was never intended to be a gaming machine - its a video editing/pro graphics workstation. The dual AMD FirePro D700 video cards aren't 'dual' in the sense of the SLI or Crossfire setup you'll find on gaming PCs, they're optimised for workstation use, not games and they're there as much for GPU-based computation (with OpenCL) as for actual graphics. The money goes on things like Xeon CPUs, ECC RAM, loadsa multi-threading and high-tech cooling for reliability on long render jobs rather than raw grunt.

    Plug a FirePro or NVidia Quadro workstation card into your PC and, whatever the gaming performance, a 'consumer' gaming-oriented GPU will smoke it in terms of bangs-per-buck.

    "Macs aren't the best computers for serious gaming" is hardly a revelation. Its never been a priority. Apple has a gaming platform: its called the iPhone.
     

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  • (Score: 0) by Anonymous Coward on Friday March 04 2016, @06:14PM

    by Anonymous Coward on Friday March 04 2016, @06:14PM (#313830)

    "Apple has a gaming platform: its called the iPhone."

    Well played! You owe me a bottle of Windex to get the coffee I just spat on my monitor cleaned up.