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posted by cmn32480 on Friday March 04 2016, @02:47PM   Printer-friendly
from the how-much-is-not-enough dept.

Submitted via IRC for Bytram

It's been almost a year now since Oculus announced that the consumer version of the Rift virtual reality headset would only support Windows PCs at launch—a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently.

Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he said. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs."

"So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it," he added. "Even if we can support on the software side, there's just no audience that could run the vast majority of software on it."

Source: http://arstechnica.com/gaming/2016/03/oculus-founder-rift-will-come-to-mac-if-apple-ever-release-a-good-computer/.
See also: Shacknews blog.


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  • (Score: 2) by tibman on Friday March 04 2016, @06:04PM

    by tibman (134) Subscriber Badge on Friday March 04 2016, @06:04PM (#313823)

    If you want to build/buy a gaming box then you can't even approach apple. Same for google, they make nothing usable by the gaming market. Microsoft doesn't make gaming hardware (other than peripherals maybe?) but their OS supports the best gaming gear. Linux is still behind Microsoft but only because most graphics drivers are closed-source and compiled for windows.

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  • (Score: 3, Insightful) by isostatic on Friday March 04 2016, @06:10PM

    by isostatic (365) on Friday March 04 2016, @06:10PM (#313827) Journal

    Funny that, my phone has lots of games on.

    If you want to build a very specific type of gaming box for a very specific type of user then you go for a very specific hardware and software combination.

    However 90% of people couldn't give a stuff about that.

    Apple know this, and have decided they don't want to serve that market. That doesn't mean they "don't get it".

    • (Score: 3, Informative) by tibman on Friday March 04 2016, @06:57PM

      by tibman (134) Subscriber Badge on Friday March 04 2016, @06:57PM (#313855)

      Just because you can play games by scratching X's and O's into the sand/dirt with a stick that doesn't mean you have a gaming (sand?) box. That's fine if apple doesn't want to serve it, i have no argument with you there. Just acknowledging they currently have zero offerings for gamers and so apple is a non-starter for those interested in gaming machines. That's what this whole article is about. Though perhaps Luckey should have said Rift will come to Mac if Apple “ever releases a good [gaming] computer”.

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