Submitted via IRC for Bytram
It's been almost a year now since Oculus announced that the consumer version of the Rift virtual reality headset would only support Windows PCs at launch—a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently.
Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he said. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs."
"So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it," he added. "Even if we can support on the software side, there's just no audience that could run the vast majority of software on it."
Source: http://arstechnica.com/gaming/2016/03/oculus-founder-rift-will-come-to-mac-if-apple-ever-release-a-good-computer/.
See also: Shacknews blog.
(Score: 2) by BasilBrush on Friday March 04 2016, @11:07PM
Another bizzare thing is a lot of the people that say Apple is all marketing buy Samsung phones. Yet Samsung's marketing budget is many time that of Apple.
Hurrah! Quoting works now!
(Score: 0) by Anonymous Coward on Saturday March 05 2016, @01:01AM
Hmm Samsung sells more different things then apple, so therefore might have to advertise for more different products.
If you really want an apple to apple comparison what are the marketing budgets for the iphone vs the galaxy line of phones.
My WAG is that Apple spends more.
(Score: 2) by Nerdfest on Sunday March 06 2016, @02:11AM
Samsung has to pay for their advertising. Apple doesn't.