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posted by martyb on Monday March 07 2016, @09:57AM   Printer-friendly
from the Embrace-Extend-Extinguish dept.

GamingOnLinux reports

Gabe Newell from Valve was quite right to fear about the future when he starting talking up Linux, and now it looks like Microsoft will be trying to push their own store even more.

Microsoft are moving to combine Windows 10 and Xbox One into one platform, and with that the Windows Store will become a bigger thing for them. This is something Gabe Newell of Valve feared, and it looks like it really is starting to become true. While there's nothing wrong with having universal games that work on W10 and XBone, making sure developers have to stick to their store is a problem.

The problem here, is that Microsoft are using their money and their exclusivity deals to keep certain games only on the Windows Store which locks out Steam in the process. There may not be too many doing it yet, but you can be sure over time Microsoft will sign more of these Windows 10 exclusive deals like they have with Quantum Break. Ars [Technica] actually put it quite well in their article here:

Unfortunately for Spencer, not only has the PC as gaming platform seen little improvement from Microsoft--bar DirectX 12--but the company's one-platform-fits-all approach simply isn't going to fly on PC. The PC community has its own rules and expectations. Forcing console-like restrictions on a group that values freedom was never going to end well. And now, with those people backed into a corner with Quantum Break--one of this year's most highly anticipated games--the backlash is only going to get bigger.

On this same theme (different kingpin), El Reg reports:

[Continues.]

Microsoft wants to lock everyone into its store via universal Windows apps, says game kingpin

The founder of Epic Games says that Microsoft is trying to lock Windows developers into using its app store for all their products.

Tim Sweeney reckons the Universal Windows Platform (UWP) is a power-grab from Redmond to force software companies into selling their work applications solely through the Windows Store.

"Here, Microsoft is moving against the entire PC industry--including consumers (and gamers in particular), software developers such as Epic Games, publishers like EA and Activision, and distributors like Valve and Good Old Games", Sweeney writes.

[...] While Microsoft says that the aim of the platform is to simplify software development and compatibility, Sweeney charges that UWP, and the unique Windows features it gives access to, will also kill off third-party software stores and developers who want to directly sell their software without paying Microsoft a 30 per cent cut.

"The ultimate danger here is that Microsoft continually improves UWP while neglecting and even degrading win32, over time making it harder for developers and publishers to escape from Microsoft's new UWP commerce monopoly", he said.

"Ultimately, the open win32 Windows experience could be relegated to Enterprise and Developer editions of Windows."


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  • (Score: 2, Insightful) by Anonymous Coward on Monday March 07 2016, @06:21PM

    by Anonymous Coward on Monday March 07 2016, @06:21PM (#315125)

    Steam actually is DRM done right. Completely unintrusive

    Hogwash. Steam behaves as if it owns your PC, disobeying explicit orders against automatic actions back when it was first released, continuing through 2013 (last time Steam was allowed on my systems), and likely still treats your PC like its own to this day. Such insistant and forceful auto-updates are typically expected to be found only in malware; not even Microsoft Windows is so abusive.

    The offline mode is designed to be a pain in the butt to use, and the licensing terms only escape being called "criminal bait-and-switch" because while everyone talks about "buying" games via Steam, the terms of service which everyone reads and understands reveal nothing but a revokable-on-a-whim license. Steam gives the middle finger to the first-sale doctrine.

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