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posted by LaminatorX on Friday April 25 2014, @07:38AM   Printer-friendly
from the Gotta-Crunch-em-All dept.

Data crunching the stats of the three starting Pokémon of the original games has found that Squirtle offers the best stats, both in the early game and later on.

Additional data crunching in the article shows that the overall power level has not increased significantly between each version or generation of the games.

 
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  • (Score: 2, Informative) by Daiv on Friday April 25 2014, @11:22AM

    by Daiv (3940) on Friday April 25 2014, @11:22AM (#36015)

    Not having significant increases in power levels between versions or games means you keep the prior game players when they don't get blown away instantly by the next game players. Too many games release subsequent versions that are designed to decimate previous versions and rather than encouraging players to just get the next version, it makes them quit.

    Pokemon games are partly still popular because each version only incrementally increases the power between versions.

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  • (Score: 5, Informative) by lhsi on Friday April 25 2014, @12:40PM

    by lhsi (711) on Friday April 25 2014, @12:40PM (#36027) Journal

    One of the designers of Magic: The Gathering talks about this from time to time - in order to get people to buy the new expansions it can't be less powerful, but making things more and more powerful is not sustainable.

    What they do it, as the game is quite large, they make a couple of areas slightly more powerful at the same time as making other areas slightly less powerful. Overall the level is about the same, and the different areas all get their own time to shine. It was compared to a treadmill I think.

    • (Score: 1) by Jesus_666 on Friday April 25 2014, @02:16PM

      by Jesus_666 (3044) on Friday April 25 2014, @02:16PM (#36085)
      And they still occasionally screw it up. The entire Lorwyn block was very powerful compared to what came before it, the Eldrazi were too easily exploited, infect never should've made it past QA (especially not at the same time as proliferate)...

      Balancing is hard, especially when current card/mons/etc. can interact with those from previous editions of the game.