Arthur T Knackerbracket has found the following story:
If you want hardcore gaming performance, but need it in a system that's portable, if not completely lightweight, then Razer's new Blade Pro could be just the ticket. Razer is calling it the "desktop in your laptop," and they the company has a point.
On the inside, the system packs a quad core Skylake processor, an 8GB Nvidia GeForce GTX 1080 GPU, 32GB RAM, up to 2TB of NVMe SSD storage in RAID 0, Thunderbolt 3, and a 4K G-Sync capable screen. That's a machine that isn't giving much up in performance to most desktop PCs, so already justifies Razer's strapline... but it's the next thing they did that really makes this a laptop desktop.
The Blade Pro doesn't have the usual membrane keys found in laptops. It has a full mechanical keyboard, with switches—not rubber domes—beneath each key. OK, it's still a laptop, so it's a low profile mechanical keyboard with reduced key travel and chiclet style buttons. But it's a mechanical keyboard nonetheless (Razer also has a similar mechanical mechanism for its iPad Pro keyboard). And of course, being a Razer laptop, it's not just a mechanical keyboard. It's a mechanical keyboard that can be lit up with any color of the rainbow. Alongside it sits a giant touchpad.
[...] There is of course the small matter of the price; it's a little eye-watering. With 512GB of storage, it starts at $3,699/€4,199/£3,499.
(Score: 2) by gidds on Tuesday October 25 2016, @12:45PM
May I play Devil's Advocate here for a moment?
But you only have all those USB devices because previous machines dropped all the specialised keyboard connectors, mouse connectors, modem connectors, serial ports, microphone ports, and all the various other connectors that were in common use at the time.
If they'd continued to support all those, then USB devices wouldn't have taken off in the way they did; many people at the time would have been happier, but today we all benefit from the early adopters.
So manufacturers have to balance the needs of people today with lots of existing gear against those who are starting out now and have to buy new stuff anyway, and the many more who will (probably) benefit in the future from ubiquitous USB-C.
And at least you can get simple dongles to tide you over until that time.
I'm not saying that manufacturers should ignore current needs. Yes, it's very annoying when current gear isn't (easily) supported. (And I certainly can't see any reasonable excuse for dropping something like headphone connectors for the foreseeable future; they're tiny and far too widely used, and I do not want to be forced into proprietary and encoded formats.)
But I also don't want to spend a lot of money on a device that should last many years, only to find it can't work with newer accessories or features in a year or two.
Where does the balance lie? That'll be different for different people, depending on their needs, existing gear, and wallets. But I don't think that this game is only about greed; yes, there's plenty of that, but I think it's also about improvements and future-proofing.
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