Google's DeepMind division will attempt to make an AI that can play Starcraft II in real time without using the same unfair knowledge and capabilities (such as controlling units that are "off-screen") that Blizzard's own AI use. Blizzard and DeepMind are working on a build of the game that will be "open and available to all researchers next year".
Reported at The Washington Post and The Verge .
(Score: 2) by takyon on Tuesday November 08 2016, @01:33AM
It's necessary to limit APM and perhaps force the computer to "scroll" the screen or "click" the minimap in order to make a fair comparison. The existing Starcraft AI's ability to move almost all of the units instantly isn't interesting.
It is a little weirder than the AlphaGo challenge because of the real-time nature of an RTS. Both AlphaGo and Lee Sedol got the same amount of time to work with. But even with a limited APM, the Starcraft AI won't be blinking, sipping mountain dew, or "thinking" about anything else. You give Lee Sedol 60 seconds, and he will probably think up a good move. With the RTS, you're living second to second. Maybe Civilization would have been a better choice?
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