Stories
Slash Boxes
Comments

SoylentNews is people

SoylentNews is powered by your submissions, so send in your scoop. Only 17 submissions in the queue.
posted by Dopefish on Thursday February 20 2014, @01:30PM   Printer-friendly
from the stop-shipping-beta-quality-code dept.

combatserver writes:

"The folks over at Dark Side of Gaming are reporting an interesting development in the game modding community--a recently released modification for the blockbuster game from Bethesda, The Elder Scrolls V: Skyrim (PC version). A long-running issue with the game since release has been recurring CTDs (crashes to desktop) and infinite loading screens that often bring the game to a grinding halt after just a few minutes of play, especially when heavily modded. Bethesda has tried to resolve the issue with several patches, to no avail.

Sheson, a member of the Skyrim modding community, fixed Skyrim. According to many user reports--thousands, in fact--Sheson's relatively minor adjustment to memory allocation has solved the vast majority of stability issues. The improvements have increased game performance far beyond what anyone had expected. Players are now merging mods to get around the hard-coded cap of 256 mods that Skyrim can load at any given time, effectively packing more content into the game. The fix also allows for Skyrim to run on lower-end PCs, widening the market for a game that has already sold over 20 million copies.

Since Sheson's patch released, the fix has been repackaged by other community members as a mod for Skyrim to make it even more accessible. Skyrim players who use the script-extender SKSE will be pleased to hear that the patch will be included in the next build."

[ED Note: Bottom line -- Bethesda shouldn't be packaging poorly written and untested code for sale, then requiring gamers to pay to play as beta testers. Kudos to Sheson for his hard work and effort.]

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 3, Informative) by NCommander on Thursday February 20 2014, @04:33PM

    by NCommander (2) Subscriber Badge <michael@casadevall.pro> on Thursday February 20 2014, @04:33PM (#3557) Homepage Journal

    Suprisingly, as far as the engine itself goes, I've had relatively good luck with Fallout: New Vegas (Steam), though the game script has bugs which are at least cross platform.

    --
    Still always moving
    Starting Score:    1  point
    Moderation   +1  
       Informative=1, Total=1
    Extra 'Informative' Modifier   0  
    Karma-Bonus Modifier   +1  

    Total Score:   3  
  • (Score: 3, Interesting) by combatserver on Thursday February 20 2014, @10:55PM

    by combatserver (38) on Thursday February 20 2014, @10:55PM (#3832)

    "... I've had relatively good luck with Fallout: New Vegas..."

    You bring up a good point--they share the same engine. I wonder if anyone has tried applying Sheson's patch to Fallout: New Vegas?

    --
    I hope I can change this later...
    • (Score: 1) by darinbob on Friday February 21 2014, @03:09AM

      by darinbob (2593) on Friday February 21 2014, @03:09AM (#4028)

      Fallout New Vegas (and Fallout 3) shares the same engine as Oblivion. Skyrim is the next generation engine (and will most likely be shared with Fallout 4). The patch as-is probably won't work but it's possible that the concept would.