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posted by janrinok on Sunday February 12 2017, @08:26PM   Printer-friendly
from the one-for-the-gamers dept.

Submitted via IRC for Fnord666

'Into the Breach' promises more pixellated sci-fi action.

If you've played FTL: Faster Than Light, you know that it's a sublime gaming experience, well deserving of its high ratings and devoted fan base. Developer Subset Games has just launched a teaser trailer for its follow-up title, Into The Breach. FTL provided players with perfectly-balanced chaos-management activities that made building, defending and upgrading a spaceship and its crew incredibly fun. Into The Breach looks to be as enjoyable, and the gameplay on display has even more of the same retro-pixel sci-fi mayhem.

Once again, the art-style looks adorable, with an isometric viewpoint on a small gaming grid that's populated with darling little monsters and heroes. The music is by Ben Prunty, the guy that made FTL's distinctive soundtrack (which you can buy on vinyl, you hipster), so you know it's going to rock.

Source: https://www.engadget.com/2017/02/10/ftl-successor/


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  • (Score: 2) by TheRaven on Monday February 13 2017, @11:52AM

    by TheRaven (270) on Monday February 13 2017, @11:52AM (#466540) Journal

    It depends a lot on your initial ship configuration. I think I completed it on the third or fourth attempt, but there are some of the later ships that I've never managed to finish it with. I like the game, and it was well worth the money, but there are a few things that I don't like, mostly the over-importance of the random number generator. A few of the ships can only be unlocked if you get two random events, in the right order, in a sequence, when you have the right kind of crew member or technology. These are still on my list of ships I don't have access to. Beyond that, the upgrades that you have available are only ever a small random subset of the total in the game. I played one time and got to the fourth system with only beam weapons, because nothing else was for sale. By that point, everyone had shields that are sufficiently strong that I couldn't get through them. I also don't like how aggressively bounded the story is. The final enemy is (usually) really hard (or, if you happen to have managed to find the right weapon load-out and got a cloak, really easy - random number generator again), but then, having upgraded your ship to the point when you're having fun, the game ends and you have to start again.

    You do have to pause a lot, but that's what makes it a tactical game and not a reflexes game. There's time to think.

    --
    sudo mod me up
    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2  
  • (Score: 2) by ledow on Tuesday February 14 2017, @08:02AM

    by ledow (5567) on Tuesday February 14 2017, @08:02AM (#466895) Homepage

    It's not a rogue-like, because it MAKES you progress, quite rapidly, with no chance of disobeying (once the fleet catch up, you are lucky to escape one or two encounters with them.

    Then you make the final sector and are FORCED to take on the big guy because about 5-10 jumps later he takes the base.

    I don't mind the difficulty, if you do have time to relax. In combat, you're expected to pause constantly, which just destroys the flow. But between encounters, you have little choice. Move forward or die.

    I've not seen that in any other similar game, being forced to progress but at the same time each encounter has as much time as you like.

    And the RNG is a heavy part of gameplay. I have started a game where - and this IS possible - I jumped to the only possible star system available on the first move. It was a random encounter event. I had no choice but to interact. The encounter took away my only crew member. Game over.

    • (Score: 2) by TheRaven on Wednesday February 15 2017, @11:14AM

      by TheRaven (270) on Wednesday February 15 2017, @11:14AM (#467327) Journal

      And the RNG is a heavy part of gameplay. I have started a game where - and this IS possible - I jumped to the only possible star system available on the first move. It was a random encounter event. I had no choice but to interact. The encounter took away my only crew member. Game over.

      I've had a similar experience - first random encounter knocks out my FTL drive and makes me fight a ship that has shields I can't puncture with the initial weapons load out. I don't mind that too much, because I haven't invested much in that run by that time, but it's really frustrating when this happens about half way through the game. You end up quitting the game, copying the savegame file (because, of course, there's no in-game save mechanism), and then restarting the game and continuing. That completely destroys immersion.

      --
      sudo mod me up