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posted by martyb on Tuesday May 30 2017, @02:35PM   Printer-friendly
from the moah-fasteh dept.

Recently, Intel was rumored to be releasing 10 and 12 core "Core i9" CPUs to compete with AMD's 10-16 core "Threadripper" CPUs. Now, Intel has confirmed these as well as 14, 16, and 18 core Skylake-X CPUs. Every CPU with 6 or more cores appears to support quad-channel DDR4:

Intel CoreCores/ThreadsPrice$/core
i9-7980XE18/36$1,999$111
i9-7960X16/32$1,699$106
i9-7940X14/28$1,399$100
i9-7920X12/24$1,199$100
i9-7900X10/20$999$100
i7-7820X8/16$599$75
i7-7800X6/12$389$65
i7-7740X4/8$339$85
i7-7640X4/4$242$61 (less threads)

Last year at Computex, the flagship Broadwell-E enthusiast chip was launched: the 10-core i7-6950X at $1,723. Today at Computex, the 10-core i9-7900X costs $999, and the 16-core i9-7960X costs $1,699. Clearly, AMD's Ryzen CPUs have forced Intel to become competitive.

Although the pricing of AMD's 10-16 core Threadripper CPUs is not known yet, the 8-core Ryzen R7 launched at $500 (available now for about $460). The Intel i7-7820X has 8 cores for $599, and will likely have better single-threaded performance than the AMD equivalent. So while Intel's CPUs are still more expensive than AMD's, they may have similar price/performance.

For what it's worth, Intel also announced quad-core Kaby Lake-X processors.

Welcome to the post-quad-core era. Will you be getting any of these chips?


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  • (Score: 2) by zocalo on Wednesday May 31 2017, @11:07AM (1 child)

    by zocalo (302) on Wednesday May 31 2017, @11:07AM (#518206)
    In a professional studio production environment, absolutely (I've done this myself), but the point of the discussion - and my personal example - was for enthusiast/semi-pro users with a single high-end PC doing that CPU intensive rendering of their 4K action cam/drone footage, and for that you are drawing on the raw full-res video. I'm absolutely editing at low-res (or not so low, these days) but such users are not likely to have access to a render farm, but even if they did then it would just be an array of servers equipped with the CPUs like those above, so would still make a valid "mainstream" usage case. There are still a few editing situations where you'll want to see the full-res output though - selective corrections on part of the frame for example - so you can make sure you've not got any visual glitches at the boundaries of the edit, and that's where having the extra CPU capacity during editing can really be useful.

    I suppose if you were a really keen self employed videographer then it might be viable to offload the final rendering to the cloud, but there are a number of problems with that. Firstly, I'm not actually sure how much of a timesaving that's going to give you as you're introducing another potential bottleneck - your Internet link; my fibre internet connection is no slouch so it might work out, but my raw video footage is still typically tens of GB - and sometimes exceeds 100GB if I'm drawing on a lot of B-roll clips - so if you don't have a quick connection that may be an issue. The likely show-stopper though is software support; other than CGI and 3DFX *very* few video production tools actually support render farms in the first place, let alone cloud-based ones (including Adobe Creative Cloud's Premiere Pro, somewhat ironically), so you're either going to be farming out the work manually or using higher end tools like the AVID setup used by Disney for their Star Wars movies. Even if your software supports it, you're unlikely to find a commercial service, so you'll be rolling your own VMs in the cloud, and likely paying out a small fortune for licenses as well.
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  • (Score: 2) by kaszz on Wednesday May 31 2017, @05:17PM

    by kaszz (4211) on Wednesday May 31 2017, @05:17PM (#518385) Journal

    The files are not sent via the internet. They are delivered physically to the rendering farm, only the edit data is perhaps sent via the internet. As for software, I'll expect professional software to at least be able to deliver the edit file. But there's open source solutions both for the edit console and the server farm I think. The last part should at least not be too hard to get rolling.