Stories
Slash Boxes
Comments

SoylentNews is people

posted by martyb on Tuesday June 13 2017, @10:43AM   Printer-friendly
from the getting-YOUR-game-on dept.

Bethesda will partner with modders to release new premium content for Fallout 4 and The Elder Scrolls V: Skyrim:

Bethesda Games Studio is launching Creation Club, a service for PlayStation 4, Windows PC and Xbox One, this summer.

Bethesda's new Creation Club will contain a series of mods developed for Fallout 4 and The Elder Scrolls 5: Skyrim Special Edition both by Bethesda and "outside developers," including those from the games' communities. These will include weapons, abilities and gameplay, according to Bethesda. A trailer above, from the publisher's E3 2017 press conference, shows a few of these in action.

[...] Yet the publisher also stated that Creation Club is not equivalent to "paid mods," similar to what it used to sell through Steam Workshop.

Bethesda will pay approved mod developers:

Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements. [...] Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones.

Also at PC Gamer, Kotaku, Gamespot, Gamasutra, and GamesRadar+.

Did you hear that?


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2, Insightful) by Anonymous Coward on Tuesday June 13 2017, @01:25PM (7 children)

    by Anonymous Coward on Tuesday June 13 2017, @01:25PM (#524895)

    ... leaves modders continuing to patch out bugs, many game breaking, years after the final patch was released by Bethesda.

    Sounds here like they mostly are interested in outsourcing a never ending stream of DLC that will be produced for wages far below what they'd paid an accredited studio to produce. And the workers are completely independent contractors so there's none of those pesky employee rights to bother with. It's really opening the door for something like Witcher to replace them since I imagine the next step Bethesda will make is to try to prevent people from being able to mod the game unless they join some sort of a 'creators club.'

    Starting Score:    0  points
    Moderation   +2  
       Insightful=1, Interesting=1, Total=2
    Extra 'Insightful' Modifier   0  

    Total Score:   2  
  • (Score: 2) by takyon on Tuesday June 13 2017, @01:45PM (1 child)

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Tuesday June 13 2017, @01:45PM (#524903) Journal

    I assume you are referring to these patches [uesp.net], linked from many UESP bug sections.

    I never encountered many game breaking bugs and didn't use the unofficial patch(es), but have definitely needed to resort to the console or other arcane fixes sometimes.

    --
    [SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]
    • (Score: 0) by Anonymous Coward on Tuesday June 13 2017, @03:58PM

      by Anonymous Coward on Tuesday June 13 2017, @03:58PM (#524971)

      Yeah. Here [iguanadons.net] is a complete change log. And just as important is enboost [step-project.com] which makes the game vastly more stable. Add an ENB renderer + mods while you're at it and you start getting a Skyrim that looks like this [deviantart.net] as well.

  • (Score: 3, Funny) by coolgopher on Tuesday June 13 2017, @01:47PM (4 children)

    by coolgopher (1157) on Tuesday June 13 2017, @01:47PM (#524904)

    Hey look, it's not an Elder Scrolls game if you don't find yourself falling through the floor of the world every so often! It's what they've always offered, though I believe they peaked with Daggerfall back in the day...

    • (Score: 3, Funny) by takyon on Tuesday June 13 2017, @02:04PM

      by takyon (881) <takyonNO@SPAMsoylentnews.org> on Tuesday June 13 2017, @02:04PM (#524913) Journal

      That cheapass Vivec with his magically disappearing cantons.

      He blames it on us for wearing out the 'E' key training Acrobatics.

      --
      [SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]
    • (Score: 2) by Marand on Tuesday June 13 2017, @10:26PM (2 children)

      by Marand (1081) on Tuesday June 13 2017, @10:26PM (#525131) Journal

      It's what they've always offered, though I believe they peaked with Daggerfall back in the day...

      Didn't it launch with bugs that made it impossible to complete the game unless you installed a downloadable patch? And at a time when most people had no internet, or at best dialup. That's definitely peak Bethesda.

      • (Score: 2) by coolgopher on Wednesday June 14 2017, @01:23AM

        by coolgopher (1157) on Wednesday June 14 2017, @01:23AM (#525198)

        I never finished Daggerfall, though I can from experience say that the original game, TES:Arena, was only possible to complete by alternating between the beta and the final version of the game as both had main quest-line blockers, just at different points.

      • (Score: 2) by Wootery on Wednesday June 14 2017, @08:37AM

        by Wootery (2341) on Wednesday June 14 2017, @08:37AM (#525338)

        Not just Beth: it's the whole damn industry. It's the norm to release a broken product and patch it on day one.