A remastered version of Age of Empires is being released for the game's 20th anniversary:
Microsoft is updating the game for 2017 with a modernized interface and gameplay refinements. In addition, said Isgreen, "We've re-orchestrated and re-recorded the entire soundtrack to the game" with a symphony. Multiplayer will be available via Xbox Live. Microsoft previously remastered 1999's Age of Empires 2 — that upgrade, Age of Empires 2 HD, was released in 2013 on Steam. Forgotten Empires, the studio that developed Age of Empires 2 HD, is also making the Definitive Edition of Age of Empires.
Also at VentureBeat and PC Gamer.
(Score: 3, Informative) by takyon on Friday June 16 2017, @11:13PM
I had a lot of success playing Burmese and just spamming their battle elephants. Both of their unique techs upgrade the elephants: +1/+2 armor, and then +6 attack against buildings. So they can end up with
68 pierce armor and just wreck Castles and Town Centers. I threw in some Arambai to handle the pikemen, and Arambai also get the +6 building bonus [wikia.com].With respect to water maps, in multiplayer you could agree to select a water map instead of random, select Full Random, or try your luck at MegaRandom. Selecting a naval civ would be like placing a bet on the map type (assuming you can use the naval civ well).
I like to play 4v4 AI since the AI will cover for my human weaknesses. One of my usual crappy techniques for handling the enemy is putting a Castle near them. On Standard difficulty the AI will just shut those Castles down with extreme prejudice using several rams and knights to kill off any infantry I would use to kill the rams. I probably just suck at the game but the AI do seem better. One weakness that they still have is that AI teammates or opponents can get flaky once they get hit hard and lose their town center. They'll just have a few villagers cutting wood and pretty much bench sit until they or you die.
On Standard, it seems like AI prefer slow Feudal and fast Castle age.
One recent victory I had: Got one relic early on, adjacent enemy got the other one (yes, total of 2 relics despite some random maps having like 15). Allies hit that enemy into nothingness, I grab the relic. Get surprised when relic victory countdown starts. 2 relics are not enough gold for me to make elite units in late game. All of my allies die off, and I resort to protecting the monastery with castles and skirmishers until the countdown runs out. Monastery was about a minute away from being destroyed.
You know, with Google DeepMind taking on Starcraft 2 after having beaten arcade games and Go, it would be cool to see Microsoft's own AI researchers [soylentnews.org] take on AOE2 with expansions. I can only imagine what optimizations a huge machine learning approach would make (maybe they'll do stuff like lure boars to the town center/mill and return hunted meat before reaching 35 [forgottenempires.net] to advance to Feudal a little faster). I think there is one academic paper published about AOE2 AI but I'm finding it difficult to locate.
[SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]