Microsoft has announced a new title in the Age of Empires series, as well as "Definitive" editions for some of the existing games:
A new of Age of Empires is in the works. Microsoft introduced a teaser trailer for the game, and announced that Relic Entertainment was tasked with developing the next installment in the real-time strategy series.
The short announcement trailer didn't reveal any gameplay, with the studio opting instead to show artwork, but it did provide us with some information. Whereas previous games in the series focused on a small portion in history, Age of Empires IV seems to encompass multiple time periods. We saw the pinnacle of the Roman Empire, Native Americans charging toward battle, the banners of multiple Japanese clans during the Warring States period, and British redcoats ready to fire at a target.
[...] Microsoft also announced that its previously revealed Age of Empires: Definitive Edition has a release date of October 19, and it didn't stop there. The company also said that it will give the "Definitive Edition" treatment to Age of Empires II and III, and more news on those titles is coming in the future.
Age of Empires II (the best one) needs a "Definitive Edition" to fix more bugs.
(Score: 0) by Anonymous Coward on Thursday August 24 2017, @04:36AM (1 child)
We moved to 64-bit sometime around 2004-2008, so it's been over a decade. Considering that in 1994, 16 bit was standard, I'd really not be so sure that 64 bit is going to stay the norm for THAT much longer. It probably has at least a few years, as it isn't a linear process, and meanwhile the drive for faster machines has gotten competition from lower power requirements and diminished size, among other things, but it'd be foolish to assume the move to 128 bit will never reach us. The only real reason I think it may not is because of perhaps an even more chaotic development: the fragmentation of the world into a multiplicity of architectures based on the specific use of individual machines, as people have their 128 bit gaming computer, their 64 bit office computer, and perhaps even some 16 or 32 bit low power devices controlling things like their blinds or light bulbs. We're long past the age of one computer per household; multiple architectures per household is likely a reality in the coming few years.
(Score: 2) by takyon on Thursday August 24 2017, @05:30AM
The changes are more incremental now. The final transistor nodes are in sight. If we can't get below the 1-3 nm nodes, stacking will be required to increase performance. Then we can talk about femtocomputing. The current 64-bit CPUs aren't even using the full 64-bit address space for RAM. I guess it would be nice to have 2^127 - 1 signed integers. But if we do get 128-bit CPUs, they will likely have 64-bit emulation meaning these games should still run.
Even if there are big changes, I doubt they will result in the need for an AOE 2: ReDefinitive Edition. If the graphics remastering makes the game look great at 4K, redoing it at a higher resolution will make zero discernible difference (AOE 1 by contrast had a 1024x768 max resolution). 8K or 16K resolution are for VR video and gaming so realistic, that you stay in fantasy land with a Doritos and Mountain Dew feeding tube instead of rioting. You start talking about implanting brain chips to trick the person into thinking they are moving and swinging swords. Doesn't apply to an isometric RTS.
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