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posted by Fnord666 on Sunday December 10 2017, @09:57PM   Printer-friendly
from the ontology-in-VR dept.

Google Is Building A New Foveation Pipeline For Future XR Hardware

Google's R&D arm, Google Research, recently dedicated some time and resources to discovering ways to improve the performance of foveated rendering. Foveated rendering already promises vast performance improvements compared to full-resolution rendering. However, Google believes that it can do even better. The company identified three elements that could be improved, and it proposed three solutions that could potentially solve the problems, including two new foveation techniques and a reworked rendering pipeline.

Foveated rendering is a virtual reality technique that uses eye tracking to reduce the amount of image quality necessary in areas covered by the peripheral vision.

The new techniques mentioned are Phase-Aligned Rendering and Conformal Rendering.

Also at Google's Research Blog.

Related: Oculus VR Founder Palmer Luckey on the Need for "Unlimited Graphics Horsepower"
Google Implements Equi-Angular Cubemaps Technique for Better VR Quality
Oculus Research Presents Focal Surface Display. Will Eliminate Nausea in VR
Virtual Reality Audiences Stare Straight Ahead 75% of the Time


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  • (Score: 2) by MichaelDavidCrawford on Monday December 11 2017, @04:42AM (1 child)

    by MichaelDavidCrawford (2339) Subscriber Badge <mdcrawford@gmail.com> on Monday December 11 2017, @04:42AM (#608194) Homepage Journal

    and it's still in widespread use.

    So is the transistor. Perhaps you're familiar with it.

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  • (Score: 3, Interesting) by c0lo on Monday December 11 2017, @07:30AM

    by c0lo (156) Subscriber Badge on Monday December 11 2017, @07:30AM (#608219) Journal

    So is the transistor. Perhaps you're familiar with it.

    And your point is...? No, seriously, I'm curious.
    Because you'll have to make serious effort to find consumer electronics which nowadays use individual transistors (the way they were patented).

    (my point was: the "foveated rendering" is a technique to get around the limitations of current hardware.
    In 20 years time, it is highly likey the hardware will be sufficiently performative to allow the simplification of the VR headset, eliminating the need of "eye tracker" and simplifying the gizmo. The simpler, the more robust, the lower the cost).

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