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posted by martyb on Thursday January 11 2018, @11:20AM   Printer-friendly
from the telemetry-for-the-masses-r-us dept.

An interesting read for web developers: how hard is to (not) add malware to your site? David Gilbertson tried to answer this question for node.js and npm but the approach is potent for other package-dependency hells as well.

The malicious code itself is very simple
[...]
Of course, when I first wrote this code, back in 2015, it was of no use at all sitting on my computer. I needed to get it out into the world. Out into your site.
[...]
XSS is too small scale, and really well protected against.

Chrome Extensions are too locked down.

Lucky for me, we live in an age where people install npm packages like they’re popping pain killers.
[...]
People love pretty colours — it’s what separates us from dogs — so I wrote a package that lets you log to the console in a any colour. (sic)

I was excited at this point — I had a compelling package — but I didn’t want to wait around while people slowly discovered it and spread the word. So I set about making PRs to existing packages that added my colourful package to their dependencies.

I’ve now made several hundred PRs (various user accounts, no, none of them as “David Gilbertson”) to various frontend packages and their dependencies. “Hey, I’ve fixed issue x and also added some logging.”

Look ma, I’m contributing to open source!

There are a lot of sensible people out there that tell me they don’t want a new dependency, but that was to be expected, it’s a numbers game.
[...]

Of course it's all fiction written with a spicy pinch of nastiness but the described attack vectors seem all too real. What's your take on the matter? How do you hold the line there with all the dependencies which inevitably come (sooner or later) to a "professional" web site?

Or you can discuss it from user perspective. Have you tried Noscript with PayPal, Amazon, eBay etc. ?

https://hackernoon.com/im-harvesting-credit-card-numbers-and-passwords-from-your-site-here-s-how-9a8cb347c5b5


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  • (Score: 2, Interesting) by Anonymous Coward on Thursday January 11 2018, @06:28PM (4 children)

    by Anonymous Coward on Thursday January 11 2018, @06:28PM (#621020)

    Or better yet, have your server emit a different version of the site for /mobile/ and /desktop/. There's no reason for this to be done clientside at all. Trying these one-size-fits-all approaches is exactly why people resent modern UI design (metro, gnome3, chrome, placeo-chrome [nu-firefox]).

    Starting Score:    0  points
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    Total Score:   2  
  • (Score: 0) by Anonymous Coward on Thursday January 11 2018, @06:33PM

    by Anonymous Coward on Thursday January 11 2018, @06:33PM (#621023)

    *placebo

  • (Score: 2) by tibman on Thursday January 11 2018, @07:22PM (2 children)

    by tibman (134) Subscriber Badge on Thursday January 11 2018, @07:22PM (#621047)

    That's still bad. Desktop isn't just one resolution. Mobile resolution also varies wildly. Input devices (touch, click) vary and some computers quickly convert into tablets and stuff. In my experience mobile sites have reduced functionality because the company has to basically build two UIs that work differently. I prefer responsive websites over mobile ones.

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    • (Score: 0) by Anonymous Coward on Thursday January 11 2018, @07:34PM (1 child)

      by Anonymous Coward on Thursday January 11 2018, @07:34PM (#621053)

      The reply was more about % weights not being accurate enough for mobile. Why not do all that mobile specific checking in a mobile specific site and leave the desktop site the way they've always been done since the dawn of the internet.

      • (Score: 0) by Anonymous Coward on Thursday January 11 2018, @07:41PM

        by Anonymous Coward on Thursday January 11 2018, @07:41PM (#621056)

        PS: In regards to reduced functionality, these mobile/desktop amalgam sites more often than not reduce functionality for desktop users in ways that may not be apparent immediately, pretty much in the same way clusterfucks like metro and gnome3 do (the classic being tasks that needed 1 click in the original version now needing 3 to 4).