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posted by cmn32480 on Friday January 12 2018, @03:08PM   Printer-friendly
from the ask-Peter-Pan-for-the-details dept.

Submitted via IRC for AndyTheAbsurd

French startup Blade, the company behind Shadow, is about to expand its cloud gaming service to the U.S. Customers who live in California can pre-order starting today, and they'll be able to access the service on February 15th. The rest of the U.S. will be able to subscribe later this summer.

Shadow is currently live in France, Belgium, Switzerland and Luxembourg. For a flat monthly fee, you can rent a gaming PC in a data center near you. You can then access this beefy computer using desktop and mobile apps as well as the company's own little box. It's a full-fledged Windows 10 instance — you can install Steam, or whatever you want.

Behind the scene, each user gets a high-end dedicated Nvidia GPU. The company is currently using a mix of GeForce GTX 1080 and Quadro P5000. Shadow also gives you 8 threads on an Intel Xeon 2620 processor, 12GB of RAM and 256GB of storage. Overall, it represents 8.2 teraflops of computing power — as a comparison, Microsoft promises 6 teraflops with the Xbox One X.

In Europe, the service currently costs $54 per month, or $42 per month with a three-month commitment, or $36 if you're willing to pay for a year (€44.95/€34.95/€29.95). American customers will pay more or less the same thing for the cheapest tier — $34.95 per month for a one-year commitment.


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  • (Score: 2) by VLM on Friday January 12 2018, @08:15PM

    by VLM (445) Subscriber Badge on Friday January 12 2018, @08:15PM (#621534)

    how would you get all of those frames per second on your local big screen? And latency? The 2nd to last paragraph of TFA addresses that, but the answer kind of defeats the purpose of this. How many people have good latency and bandwidth to the data center.,

    I have some experience with OnShape which is the same deal for 3-d CAD. I'd have a lot more experience with OnShape if its billing scheme were not so weird.

    Its an unfair comparison in that OnShape has been around for awhile and this is a startup claim. However, in the past, via whatever magic witchcraft they're using, somehow doing 3-d CAD works fine in a browser.

    WRT to awful connections onshape has a usable mobile phone app.

    Probably CAD isn't quite as latency sensitive as first person shooters but its not going to be too distant either especially when rotating objects and doing linked animations and so forth.

    Just saying in practice it doesn't seem to be an issue in recent history.

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