Stories
Slash Boxes
Comments

SoylentNews is people

posted by Fnord666 on Sunday January 28 2018, @11:28AM   Printer-friendly
from the RIP dept.

Submitted via IRC for AndyTheAbsurd

Hammered by the finance of physics and the weaponisation of optimisation, Moore's Law has hit the wall, bounced off - and reversed direction. We're driving backwards now: all things IT will become slower, harder and more expensive.

That doesn't mean there won't some rare wins - GPUs and other dedicated hardware have a bit more life left in them. But for the mainstay of IT, general purpose computing, last month may be as good as it ever gets.

Going forward, the game changes from "cheaper and faster" to "sleeker and wiser". Software optimisations - despite their Spectre-like risks - will take the lead over the next decades, as Moore's Law fades into a dimly remembered age when the cornucopia of process engineering gave us everything we ever wanted.

From here on in, we're going to have to work for it.

It's well past the time that we move from improving performance by increasing clock speeds and transistor counts; it's been time to move on to increasing performance wherever possible by writing better parallel processing code.

Source: https://www.theregister.co.uk/2018/01/24/death_notice_for_moores_law/


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2) by turgid on Sunday January 28 2018, @04:38PM (2 children)

    by turgid (4318) Subscriber Badge on Sunday January 28 2018, @04:38PM (#629492) Journal

    In my humble experience. it's difficult enough to get "professional software developers" to write working single-threaded code let alone multi-threaded or any other sort of fancy parallel stuff. We have an industry built on hubris and ego.

    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2  
  • (Score: 3, Insightful) by TheRaven on Monday January 29 2018, @11:35AM (1 child)

    by TheRaven (270) on Monday January 29 2018, @11:35AM (#629780) Journal
    In Alan Kay's experience, if you teach small children to program in a shared-nothing actor-model language, they can happily write code that effectively uses hundreds of threads. The difficulty is not writing parallel code, it's writing parallel code in a language that's fundamentally designed for serial code. Languages designed for parallelism, such as Erlang, tend to give more reliable code because you need better isolation between components (unless you think cache-line ping-pong is a fun game) and tightly constrained side effects.
    --
    sudo mod me up