Submitted via IRC for BoyceMagooglyMonkey
AI agents continue to rack up wins in the video game world. Last week, OpenAI's bots were playing Dota 2; this week, it's Quake III, with a team of researchers from Google's DeepMind subsidiary successfully training agents that can beat humans at a game of capture the flag.
As we've seen with previous examples of AI playing video games, the challenge here is training an agent that can navigate a complex 3D environment with imperfect information. DeepMind's researchers used a method of AI training that's also becoming standard: reinforcement learning, which is basically training by trial and error at a huge scale.
Agents are given no instructions on how to play the game, but simply compete against themselves until they work out the strategies needed to win. Usually this means one version of the AI agent playing against an identical clone. DeepMind gave extra depth to this formula by training a whole cohort of 30 agents to introduce a "diversity" of play styles. How many games does it take to train an AI this way? Nearly half a million, each lasting five minutes.
Source: https://www.theverge.com/2018/7/4/17533898/deepmind-ai-agent-video-game-quake-iii-capture-the-flag
(Score: 2) by Mykl on Monday July 09 2018, @11:55PM (2 children)
I would be more impressed if these AIs were hooked up to a set of mechanical arms with 5 fingers that controlled the game via keyboard-and-mouse. As it is, the AI doesn't have to worry about moving the mouse, hitting the wrong keys etc. As mentioned above too, they have no reflex time to worry about.
(Score: 2) by takyon on Tuesday July 10 2018, @12:02AM (1 child)
It would be trivial to program in delays or APM limits that match average or pro gamer humans. A straight APM limit or even simulated mouse movement, and tens or hundreds of milliseconds of added delay to match humans. TFA doesn't say whether they did that but another article might, and Google did/is doing the same thing with Starcraft [soylentnews.org].
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(Score: 2) by looorg on Tuesday July 10 2018, @12:14AM
There are also probably other issues, such as consistency of play. No human would ever be able to play 450k games of QuakeIII. The graph in the article is a bit odd since it seems to indicate that humans would be all the same all the time on their level. They are after all not machines so it's highly unlikely.