VR rivals come together to develop a single-cable spec for VR headsets
Future generations of virtual reality headsets for PCs could use a single USB Type-C cable for both power and data. That's thanks to a new standardized spec from the VirtualLink Consortium, a group made up of GPU vendors AMD and Nvidia and virtual reality rivals Valve, Microsoft, and Facebook-owned Oculus.
The spec uses the USB Type-C connector's "Alternate Mode" capability to implement different data protocols—such as Thunderbolt 3 data or DisplayPort and HDMI video—over the increasingly common cables, combined with Type-C's support for power delivery. The new headset spec combines four lanes of HBR3 ("high bitrate 3") DisplayPort video (for a total of 32.4 gigabits per second of video data), along with a USB 3.1 generation 2 (10 gigabit per second) data channel for sensors and on-headset cameras, along with 27W of electrical power.
That much video data is sufficient for two 3840×2160 streams at 60 frames per second, or even higher frame rates if Display Stream Compression is also used. Drop the resolution to 2560×1440, and two uncompressed 120 frame per second streams would be possible.
Framerate is too low, and it's not wireless. Lame.
VirtualLink website. Also at The Verge.
(Score: 2) by takyon on Friday July 20 2018, @02:36AM
If ordinary folks don't/can't use the blockchain funny money, and big investors are scared off by the regulators, then the bubble will burst. That's not to say it won't continue to exist, but it can continue to do so without having over $100 billion market cap (total of all cryptocurrencies).
https://www.ccn.com/cftc-issues-new-warning-on-utility-tokens-other-cryptocurrencies/ [ccn.com]
https://www.ccn.com/bitcoins-killer-app-is-ransomware-not-payments-stripe-coo/ [ccn.com]
[SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]