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posted by mrpg on Saturday October 27 2018, @12:30PM   Printer-friendly
from the two-to-which-power-gives-10? dept.

Xiaomi Mi Mix 3 packs up to 10GB of RAM and a stunning 93% screen-to-body ratio

Following a tease by the company's president back in August, Chinese manufacturer Xiaomi has now officially announced its next all-screen monster handset, the Mi Mix 3.

Boasting a FHD+ AMOLED display with a stunning 93% screen-to-body ratio, the Mi Mix 3 also packs a powerful 2.8GHz Snapdragon 845 processor into its unique frame, along with the option of 6GB, 8GB or a whopping 10GB of RAM.

Those after the 10GB model will have to track down the 'Forbidden City' limited edition, which sports traditional Chinese styling, a 10W wireless Qi charger and a collectible statue.

All of the Mi Mix 3 phones will be exclusive to the Chinese market for now. The 10 GB version is priced at RMB 4,999 ($720).

Xiaomi also announced a gaming phone with up to 10 GB of RAM, the Black Shark Helo.

Also at Ars Technica and The Register.

Previously: Oppo Likely to Release the First Smartphone With 10 GB of RAM


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  • (Score: 2) by takyon on Sunday October 28 2018, @03:59AM

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Sunday October 28 2018, @03:59AM (#754588) Journal

    Let's critically examine the concept.

    Smartphone gaming is bigger than ever, particularly with new hyped titles like Fortnite [venturebeat.com] and TES: Blades [youtube.com]. You see Super Bowl commercials for mobile games these days. The market for smartphones is bigger than the market for gaming PCs or consoles, and you can use one just about anywhere.

    The smartphone hardware is obviously much better than what existed a decade ago. Today's flagship smartphones can rival supercomputers of a certain year, or gaming PCs of a certain year. Apple leads the pack in mobile performance with SoC processors that theoretically blow past older laptop and desktop systems. The Razer gaming phones [androidpolice.com] have 120 Hz displays, close to the 144 Hz desktop displays some people use and probably more than enough for most users. Phone resolutions are in the 1080p to 4K range.

    The Black Shark Helo's gamepad attachments and similar products could make the experience much more like a gaming handheld (DS/PSP/Switch) or console controller. You could also slap some emulators on the phone, configure them to work with the gamepads, and get a better experience than before.

    You may also have the option of inserting the phone into a Gear VR or similar headset, and then you have a VR gaming device. Obviously, this has limitations compared to a gaming PC + Rift/Vive/etc., but it is more convenient and untethered. It's likely that most people will end up using VR in a portable, untethered way. Standalone headsets are cheaper and use the same SoCs that smartphones use (except even weaker in most cases). But if you bought an overpriced 10 GB gaming phone and a headset to put it in, you would still be paying less than a gaming PC + Rift/Vive.

    There are going to be additional generations of hardware before the last blood is squeezed from Moore's law. "7nm", "5nm", and probably "3nm". Smartphones are starting to gain tensor/neural network processors, which are basically nowhere to be found on desktops or laptops. Obviously there are some relevant use cases for putting this kind of hardware in a phone, since you can easily point the camera at things. But it shows that in some ways, phones could become a more interesting platform than PCs. Maybe games can make use of this hardware. We could see 2-3x improvements in battery density eventually, which would allow high-end phones to run games for longer on a single charge. Although there are plenty of places where you may have a USB charger or outlet available, such as on an airplane.

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