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posted by mattie_p on Tuesday February 25 2014, @02:11PM   Printer-friendly
from the games-watch-you! dept.

siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"

 
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  • (Score: 3, Funny) by clone141166 on Tuesday February 25 2014, @02:50PM

    by clone141166 (59) on Tuesday February 25 2014, @02:50PM (#6631)

    In no event shall SoylentNews be liable for any special, consequential, incidental, potential, optimal, suboptimal, direct or indirect damages whatsoever (including, without limitation, damages for loss of sleep, sanity, socks or any pecuniary loss) arising out of the use of or inability to use this news service.

    Now where is NCommander, I need my next fix...

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  • (Score: 0) by Anonymous Coward on Tuesday February 25 2014, @02:55PM

    by Anonymous Coward on Tuesday February 25 2014, @02:55PM (#6638)

    Mumble-mumble... something about some difference between responsibility and liability