siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"
(Score: 5, Informative) by Koen on Tuesday February 25 2014, @02:56PM
I did not find the exact article I had in mind, but here are a couple of links:
Top 7 tricks that make video games highly addictive [gamesradar.com]
101 How to Make Addictive Game [kekeljevic.com]
5 Creepy Ways Video Games Are Trying to Get You Addicted [cracked.com]
7 Key Ingredients for Designing Addictive Games [infrared5.com]
Video game makers use neuroscience to make their games addictive [polygon.com]
/. refugees on Usenet: comp.misc [comp.misc]
(Score: 0) by Anonymous Coward on Tuesday February 25 2014, @06:03PM
This is why I don't enjoy video games like I used to, once I learned I was being psychologically and emotionally manipulated all the joy went out of it. It's like processed food made with monosodium glutamate, I want to keep eating it even though it's not very good.