siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"
It's important that we as friends to the addicted dare to point out similarities with other addictions and the behavior of the game-addicted person. Only we have a chance to see the addiction, a running timer in a game does not know anything about the problem.
http://www.video-game-addiction.org/symptoms-compu ter-addiction-teens.html [video-game-addiction.org]