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posted by mattie_p on Tuesday February 25 2014, @02:11PM   Printer-friendly
from the games-watch-you! dept.

siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"

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  • (Score: 3, Insightful) by VLM on Tuesday February 25 2014, @03:34PM

    by VLM (445) on Tuesday February 25 2014, @03:34PM (#6667)

    Its a subtle cry for the hardest of hard AI. The author is asking boring generic grind games (but not life and work) to #include ai.h such that you get a board certified medical doctor to make a medical diagnosis and both create and follow up on a treatment plan, just like any other addiction. Umm yeah wake me when they get that far as I've got some other apps for that simple to include AI.

    Its about as moronic as asking for vending machines to contain registered dietician AIs or cars engine computers to contain municipal traffic court judge AIs.

    To a lesser extent its a generic slap in the face of human skilled trades. Can't wait till I can replace my doctor with a cheap AI. Maybe if I cheer on the CEOs they'll see me as a good quisling and throw me a doggie bone. As for the human beings, well, just like every other skilled trade, let them eat cake, after all that strategy has never resulted in problems historically.

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