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posted by mattie_p on Tuesday February 25 2014, @02:11PM   Printer-friendly
from the games-watch-you! dept.

siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"

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  • (Score: 4, Interesting) by unimatrix on Tuesday February 25 2014, @04:41PM

    by unimatrix (1983) on Tuesday February 25 2014, @04:41PM (#6722)

    The narrator in Stronghold would chime in "You've been playing a really long time my liege" and "How 'bout a snack my liege" if you played more than about an hour during a sitting.

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  • (Score: 0) by Anonymous Coward on Wednesday February 26 2014, @12:25PM

    by Anonymous Coward on Wednesday February 26 2014, @12:25PM (#7246)

    Any game in which the narrator calls the player "my liege" is inherently addictive for me.