siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"
TV or books? Or media like facebook, twitter, news sites?What about sports? Too much sports clearly is a health risk.While you're at it: chocolate, cigarettes, alcohol, cake, pizza ... these could use some rationing as well.
What's up with the focus on games anyway?
I presume it's partly the neverending search for a scapegoat.
Chockolate can't tune itself to how much are you eating of it.
Computers, on the other hand, can watch your patterns, and compute if/when your patterns are "at risk".Because, why not?
I'd find it most useful for Slot/VLT Machines, tho.