siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"
(Score: 5, Funny) by mojo chan on Tuesday February 25 2014, @05:48PM
I heard that some EA games do this by not giving you any more turns for a few hours, but you can make an in-game purchase to continue playing. I knew they were just looking out for people's well-being, not the money grabbing bastards the media makes out.
const int one = 65536; (Silvermoon, Texture.cs)