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posted by mattie_p on Tuesday February 25 2014, @02:11PM   Printer-friendly
from the games-watch-you! dept.

siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"

 
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  • (Score: 2) by Sir Garlon on Tuesday February 25 2014, @06:09PM

    by Sir Garlon (1264) on Tuesday February 25 2014, @06:09PM (#6791)

    That's just because "normal" people's priorities are screwed up. If you finished a scale replica of the Death Star in Minecraft, I would definitely congratulate you for your hard work and dedication! :-)

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