siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"
(Score: 2) by lhsi on Wednesday February 26 2014, @08:32AM
I get messages about attaining SoylentNews achievements (attaining achievements is something that could be attributed to gaming addiction), but following the link to see all of them doesn't show me anything. Maybe that is their way of preventing user addiction :-)
(Score: 2) by c0lo on Wednesday February 26 2014, @08:38AM
This and capping karma at 50.
https://www.youtube.com/watch?v=aoFiw2jMy-0