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posted by mattie_p on Tuesday February 25 2014, @02:11PM   Printer-friendly
from the games-watch-you! dept.

siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"

 
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  • (Score: 1) by VanessaE on Thursday February 27 2014, @04:24AM

    by VanessaE (3396) <vanessa.e.dannenberg@gmail.com> on Thursday February 27 2014, @04:24AM (#7775) Journal
    It's my time to spend. I'll decide what I want to do with that time. If that means getting obsessed in some game, I don't need the game telling me to go take a break or whatever - my own body is quite capable of reminding me of that, thank you.