I am a fan of turn-based, multi-player strategy space-themed war games. I am not a fan of real-time games mostly because I ike to mull my decisions, and it is difficult to get everyone together at the same time.
Currently I play the aging, but still great Space Empires IV. This game has some great features including being very mod-able, and great depth and variety of game play). There are some other old but great space-themed, turned-based strategy games (e.g. Master of Orion), but most of these either had no multi-player, or required everyone to be playing on the same computer.
Anyone on Soylent play a great turn-based strategy games which is space-themed, of which I might not be aware?
(Score: 2) by hash14 on Saturday July 12 2014, @06:48PM
Out of curiosity, does the theme of a game really matter?
I understand that these sorts of things are important to gamers, but never understood why. If I'm going to pick up a game, I care more about the gameplay and experience than the themes, graphics, etc. Hell, as long as the gameplay is good, you could call the characters CharacterA, CharacterB and I wouldn't care at all.
Just an aside I've always wondered about. How important is the theme relative to the gameplay anyway?
(Score: 2) by buswolley on Saturday July 12 2014, @07:15PM
It doesn't matter so much, except it can define the types of units, types of resources, type of movements. e.g. a land warfare game might differentiate between land and sea forces, while space games may differentiate between planet based troops, and interstellar craft.
That said, I do enjoy having a theme to set the feel of the gameplay.
subicular junctures
(Score: 2) by bugamn on Saturday July 12 2014, @07:58PM
I find theme important in that it gives fuel to my imagination to build a bigger story about the events. If the game has UnitA fighting UnitB over TerrainTypeIII, it's just a combination of available units and terrain. Now if Dwarven Berzerkers are fighting Undead Knights on volcanic plains, that is an image that my mind finds more interesting. The theme might also explain the mechanics, for example, this faction is hated because they are undead or space parasites.
For me themes and graphics help the experience. I like Dwarf Fortress and Crysis, both for their strengths.
(Score: 2) by tathra on Saturday July 12 2014, @07:58PM
most people find more enjoyment through immersion. breaking that immersion or it being non-existent typically makes the game a lot less fun. sure, you could make a quirky, meta game using generic names like "Character 1", "Resource B", "Shadowy Evil Empire", "Protagonist's Army", etc, but it'd take a lot of skill to make it right and assuming you did it would probably never be anything more than a cult classic without many sales, so its not really worth the effort or risk.
theme plays into people's interests, increasing immersion and thus enjoyment. somebody with no interest in, say, westerns wouldnt really care to play an RTS with a western theme even if it plays exactly like their favorite RTS because there's not much appeal in it for them, but make it in a setting that interests them and they'll probably get sucked right in.
so, yeah. theme is important because nobody is equally interested in everything.
(Score: 1) by Lukehasnoname on Saturday July 12 2014, @09:28PM
Because it's more of a story and an exercise of imagination than you're interested in.
Games like Nethack and Dwarf Fortress, whose interfaces are mundane, provide story and description, and that's what people like about the game.