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posted by n1 on Saturday July 12 2014, @02:12PM   Printer-friendly
from the new-empires-to-conquer dept.

I am a fan of turn-based, multi-player strategy space-themed war games. I am not a fan of real-time games mostly because I ike to mull my decisions, and it is difficult to get everyone together at the same time.

Currently I play the aging, but still great Space Empires IV. This game has some great features including being very mod-able, and great depth and variety of game play). There are some other old but great space-themed, turned-based strategy games (e.g. Master of Orion), but most of these either had no multi-player, or required everyone to be playing on the same computer.

Anyone on Soylent play a great turn-based strategy games which is space-themed, of which I might not be aware?

 
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  • (Score: 2) by tathra on Saturday July 12 2014, @07:58PM

    by tathra (3367) on Saturday July 12 2014, @07:58PM (#68225)

    How important is the theme relative to the gameplay anyway?

    most people find more enjoyment through immersion. breaking that immersion or it being non-existent typically makes the game a lot less fun. sure, you could make a quirky, meta game using generic names like "Character 1", "Resource B", "Shadowy Evil Empire", "Protagonist's Army", etc, but it'd take a lot of skill to make it right and assuming you did it would probably never be anything more than a cult classic without many sales, so its not really worth the effort or risk.

    theme plays into people's interests, increasing immersion and thus enjoyment. somebody with no interest in, say, westerns wouldnt really care to play an RTS with a western theme even if it plays exactly like their favorite RTS because there's not much appeal in it for them, but make it in a setting that interests them and they'll probably get sucked right in.

    so, yeah. theme is important because nobody is equally interested in everything.

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