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posted by martyb on Monday January 07 2019, @07:43PM   Printer-friendly
from the Figured-it-out dept.

ArsTechnica:

Gaming was like breathing. It was the biggest part of my life as a teenager, one of my priorities as a college student, and eventually one of my most expensive “hobbies” as a young professional.

Then all of a sudden, after thousands of hours spent playing across genres and platforms, boredom hit me hard for the very first time in my early thirties. Some of my favorite games soon gave me the impression of being terribly long. I couldn’t help but notice all the repeating tropes and similarities in game design between franchises.

I figured it was just a matter of time before I found the right game to stimulate my interest again, but time continued to go by and nothing changed.

Is it that games have failed to innovate, or that real life is ultimately more engaging?


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  • (Score: 2) by hendrikboom on Tuesday January 08 2019, @08:48PM

    by hendrikboom (1125) on Tuesday January 08 2019, @08:48PM (#783844) Homepage Journal

    I still play solitaire -- specifically, Seahaven Towers. Sometimes just called Seahaven.

    And Sudoku. That's really not an old game yet. I get one a day in my newspaper, and in the online edition it times me. It's really hard getting a good time despite interruptions, having to listen to my wife about something important, etc. The timer doesn't stop, but I have to.

    Hyperrogue gold is a new game, in which you wander a world. But the word isn't flat. It isn't round either. It's curved in the opposite way. It's a hyperbolic plane. After playing it off and on for a few days you start to feel weirds about imagining real-world travel.

    And there's a lovely and delicate little formal puzzle game called Cityglitch. Some of those puzzles are hard.

    -- hendrik

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