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posted by martyb on Monday January 07 2019, @07:43PM   Printer-friendly
from the Figured-it-out dept.

ArsTechnica:

Gaming was like breathing. It was the biggest part of my life as a teenager, one of my priorities as a college student, and eventually one of my most expensive “hobbies” as a young professional.

Then all of a sudden, after thousands of hours spent playing across genres and platforms, boredom hit me hard for the very first time in my early thirties. Some of my favorite games soon gave me the impression of being terribly long. I couldn’t help but notice all the repeating tropes and similarities in game design between franchises.

I figured it was just a matter of time before I found the right game to stimulate my interest again, but time continued to go by and nothing changed.

Is it that games have failed to innovate, or that real life is ultimately more engaging?


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  • (Score: 0) by Anonymous Coward on Wednesday January 09 2019, @07:26PM

    by Anonymous Coward on Wednesday January 09 2019, @07:26PM (#784238)

    Almost every MMO that hastry to stay away from the 'themepark' EQ model has failed. Who knows what it will take to get a MMO to succeed outside that genre. Even with WoW becoming a stale game and it's new expansion not doing so well, I don't see any real changes in the marketplace any time soon. The kickstarter games like Camelot will probably have a dedicated niche audience and no real mainstream success.