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posted by martyb on Wednesday January 09 2019, @04:30AM   Printer-friendly
from the need-moah-faster-computes dept.

CNet:

it's 2019. I'm at CES, and VR is an idea gathering dust for all the wrong reasons, lost in a sea of strange peripherals and pipe dreams. Self-contained VR devices, like Oculus Quest and the newly announced HTC Vive Cosmos, are en route, but it feels too little, too late. VR has lost the attention of mainstream audiences.

In 2019, VR is a sideshow in a theme park, a marketing stunt, a slide in a PR powerpoint presentation, a niche hobby for people locked in rooms with a ton of money to spend, and -- worse -- no one seems to know what direction we're headed in, or even what virtual reality should be.

TFA cites motion sickness as a continuing issue, one of the same reasons VR didn't catch on 20 years ago. What will it take for VR to finally realize the potential everyone keeps believing it has?


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  • (Score: 2) by JustNiz on Wednesday January 09 2019, @05:31PM

    by JustNiz (1573) on Wednesday January 09 2019, @05:31PM (#784192)

    You don;t mention what his VR setup is, but it very much sounds like you were more a victim of his personal taste in games, that what is currently state-of--the-art of VR.
    Its stupid and incorrect to assume that all VR must necessarily be like that. There are some very good and in-depth PC-based VR games out there.

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