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posted by martyb on Wednesday January 09 2019, @04:30AM   Printer-friendly
from the need-moah-faster-computes dept.

CNet:

it's 2019. I'm at CES, and VR is an idea gathering dust for all the wrong reasons, lost in a sea of strange peripherals and pipe dreams. Self-contained VR devices, like Oculus Quest and the newly announced HTC Vive Cosmos, are en route, but it feels too little, too late. VR has lost the attention of mainstream audiences.

In 2019, VR is a sideshow in a theme park, a marketing stunt, a slide in a PR powerpoint presentation, a niche hobby for people locked in rooms with a ton of money to spend, and -- worse -- no one seems to know what direction we're headed in, or even what virtual reality should be.

TFA cites motion sickness as a continuing issue, one of the same reasons VR didn't catch on 20 years ago. What will it take for VR to finally realize the potential everyone keeps believing it has?


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  • (Score: 2) by Freeman on Wednesday January 09 2019, @06:42PM (1 child)

    by Freeman (732) on Wednesday January 09 2019, @06:42PM (#784215) Journal

    VR is Awesome, but that doesn't mean all the games will be. Where's my VR Theme Park / Roller Coaster building VR game? Hopefully to be released soon. Motion sickness, blah, blah, blah. Some people get motion sickness just from normal 3D games on a flat screen. I get motion sickness pretty easily, and do get the problem of motion sickness in VR. I just think it's a bit blown out of proportion. While teleporting everywhere isn't as immersive, etc. It is a very usable solution. It works great in Fallout 4 VR and most other VR games (that allow free movement) default to that form of locomotion. Don't let a dumb thing like the fear of being motion sick put you off giving VR a try. There are so many fun things that can be done with VR, ignoring it entirely for a single possibility is crazy.

    Here's a few games to give a try: (Headphones are almost a must in pretty much everything as it makes you feel more like you're there.)
    "Short, but fun games."
    Epic Roller Coasters (Sit down experience. You will definitely want to use headphones, it's kind of sad without it.) Demo is free.
    The Lab (Valve/Steam game. Lots of stuff to do from Arcade style games, gallery shooters, environments to explore, etc.) Game is free. Kind of like the old CDs with a bunch of Arcade games on it.
    Portal 2 (Get the free Portal Stories VR mod. It's an extremely fun VR game. It has slightly different mechanics, but it's a huge amount of fun.)
    Guns 'n Bullets (I forget the exact name, but it's a fun shooter on rails. There's a free demo available as well.)
    () Insert here, several games I forgot about, but that are also fun.

    "Real Games"
    Fallout 4 VR (Get your postapocalytic wasteland fix. Yes, tons of content, too.)
    Skyrim VR (Shoot Flames out of your hands! Again, tons of content and story. You can be a Cat Person, thing.)
    Serious Sam VR Collection (These are the classics and the new game all on the same newer engine. Now, go shoot something.)
    () I have a limited amount of mad money, so can't comment on most "Real" games. Fallout 4 VR and Skyrim VR took a lot out of my game spending funds. I got the Serious Sam VR collection at a decent price during the holidays. Lots of fun.

    --
    Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"
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  • (Score: 2) by bob_super on Wednesday January 09 2019, @07:40PM

    by bob_super (1357) on Wednesday January 09 2019, @07:40PM (#784249)

    Roller coasters are about throwing your body around, giving you a few Gs or weightlessness, the scare that it won't make that sharp turn, the rushing wind in your face, the drop from scary heights ...
    How much of that do you get in VR ?
    VR is not immersive, and therefore not thrilling, if your other senses don't get overwhelmed at the same time as your eyes.