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posted by Fnord666 on Tuesday December 10 2019, @06:09AM   Printer-friendly
from the flipping-the-virtual-bird dept.

Submitted via IRC for Bytram

Surprise! Oculus Quest becomes first VR set with native hand tracking

Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we've never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put down their controllers and use their fingers to manipulate VR worlds, as tracked by Quest's array of built-in cameras.

The feature received a tease at October's Oculus Connect 6 conference and got an "early 2020" launch window from Facebook CEO Mark Zuckerberg. But someone on the Oculus engineering team clearly ignored Lord Zuck in getting this feature out the door a bit early, and it will land in an "experimental" tab in Quest's settings menus as a free update by week's end.

Today's news comes with two important asterisks. First, there's no fully fledged VR software available for the feature yet. At launch, the experimental feature will only work within Oculus Quest's root menu, which at least includes photo and multimedia viewing tabs. Within "a week" of the toggle going live, a Software Development Kit (SDK) for Quest hand tracking will go live for Oculus developers, which will allow them to tap into Oculus' hand-tracking system and potentially implement it in various games and apps.

And second, Oculus is limiting its hand-tracking framework to the Quest ecosystem. This update isn't coming to the PC-centric Rift or Rift S headsets, and it won't work if you use Oculus Link to connect a Quest to your favorite PC VR games.

Also at CNET

previously:
The Future Of Oculus Quest: Hands-On With Hand Tracking, PC-VR "Link" Mode
Oculus Co-Founder Says there is No Market for VR Gaming


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  • (Score: 1, Interesting) by Anonymous Coward on Tuesday December 10 2019, @10:55AM

    by Anonymous Coward on Tuesday December 10 2019, @10:55AM (#930513)

    Should have been available at launch. Looks cool though.

    To get it working in games and applications, map each controller button to a gesture?

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