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posted by girlwhowaspluggedout on Saturday March 01 2014, @11:00AM   Printer-friendly
from the thank-you-mario-but-wireless-connectivity-is-in-another-console dept.

GungnirSniper writes:

"Nintendo has announced the discontinuation of their Wi-Fi Connection Service for the Wii, DS, and DSi systems. Over 400 titles are affected, including Mario Kart Wii. Engadget reports that the services that will keep working on the DS after May include the DSi Shop, DS Browser, and DSi Browser, while the Wii will keep Netflix, Hulu, Wii Shop Channel, Internet Channel, Pay & Play, and YouTube.

Could the slow sales of the Wii U be motivating this move? Will casual gamers be instead put off by this, and hurt the company's future sales?"

 
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  • (Score: 5, Insightful) by TheRaven on Saturday March 01 2014, @12:07PM

    by TheRaven (270) on Saturday March 01 2014, @12:07PM (#9068) Journal
    PC gaming doesn't necessarily help you avoid this. If you're buying a game where the online component is important, then it should have either complete peer-to-peer support, so you can play against friends without needing a central server, or the server software should be available so other people can host it once the original company stops making money from it. I played Quake I online many years after iD stopped caring about it, for example. I largely stopped buying online games once they started requiring you to use the company's servers.
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  • (Score: 5, Informative) by Debvgger on Saturday March 01 2014, @12:27PM

    by Debvgger (545) on Saturday March 01 2014, @12:27PM (#9073)

    Yes, that was what I was referring to with PC gaming: To at least have the option to not to use the developer, publisher or whoever else servers if you don't want to. Anything else means soon or later the game is not going to give enough money to maintain a server and die.

    This topic burns me so hard I maybe wrote too fast...