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posted by Fnord666 on Saturday November 07 2020, @07:26PM   Printer-friendly
from the game-on! dept.

Arthur T Knackerbracket has found the following story:

Today's feature-length review of the PlayStation 5 covers a lot of ground, primarily about how it works on your favorite TV set, 4K or otherwise. But what if your preferred PlayStation gaming screen is one you strap to your face?

You'd be a minority, based on PlayStation VR hardware sales since it launched in 2016, but that's still millions of players. And Sony has confirmed that PS5 works with the existing PSVR ecosystem, hardware and software alike, while otherwise not saying anything definitive about future next-gen VR hardware. (Xbox, on the other hand, has thus far ruled out VR entirely.) But how exactly does it work? Are there any benefits to connecting a last-gen headset to a next-gen console? And should existing VR players on PS4 hang onto their older console for any reason?

I've broken this guide out from the PS5 review as a way to answer whatever VR questions you may have ahead of the new console's launch next week.


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  • (Score: 2) by takyon on Saturday November 07 2020, @08:20PM (3 children)

    by takyon (881) <{takyon} {at} {soylentnews.org}> on Saturday November 07 2020, @08:20PM (#1074244) Journal

    https://www.notebookcheck.net/VRR-Gamma-problems-with-LG-CX-and-C9-OLED-TVs-may-leave-PlayStation-5-and-Xbox-Series-X-gamers-with-a-headache.502464.0.html [notebookcheck.net]

    That's tough.

    If you have any suggestions for a ~$200 4K TV this "Month Now Known As Black Friday", let me know.

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    • (Score: 2) by Immerman on Saturday November 07 2020, @10:05PM (2 children)

      by Immerman (3985) on Saturday November 07 2020, @10:05PM (#1074333)

      I've had a 43" TCL 4 series for about a year now, and have been quite happy with it as a computer monitor. I think I saw a 55" BF teased for $200 recently, but I think that would actually be too big to use comfortably at arms length - even 43" is almost too much.

      I did a bunch of research for suitability as a computer monitor before buying, and at the budget end of the market it didn't have much competition. Low input lag by TV standards (~15ms I think) and pretty good grey-to-grey times, so it's decent for gaming. Standard monitor-style subpixel layout so font smoothing works properly. Pretty even brightness across the screen, and a wide field of view so that it still looks pretty even when only an arms length away.

      Down sides - It doesn't do justice to HD content, the quality of upscaling is mediocre, and it only has a 1-button interface that just cycles between input sources and off, so don't lose the remote. Also, only one composite in and no component - my Wii weeps, not that I use it that often anymore.

      Oh, and it's about 17lbs with a 100x100 vesa mount, so it's not hard to find relatively inexpensive highly adjustable monitor arms that can handle it, which is nice if you want to easily swivel the same screen to easily work for your desk, recliner, and couch, not to mention portrait mode or an easel tilt.

  • (Score: 0) by Anonymous Coward on Saturday November 07 2020, @08:56PM

    by Anonymous Coward on Saturday November 07 2020, @08:56PM (#1074284)

    I'll have you know that I regularly strap my 54" 4K widescreen TV to my face. Doesn't everyone?

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