Square Enix Launches Permanent Work-From-Home Program Next Month:
2020 has been a year like no other - with pretty much the entire tech and video game industry required to work from home during the height of the pandemic.
With this in mind, Square Enix - publishing upcoming releases like Balan Wonderworld and the recently revealed NEO: The World Ends With You - has announced it will offer employees and executive officers more flexibility with a "Work-From-Home" program.
The program will start on 1st December and Square Enix expects approximately 80% of its team to be home-based (working an average of at least three days per week from home). Office based roles will depend on the work required (with the employee working an average of at least three days per week from the office).
(Score: 1, Interesting) by Anonymous Coward on Saturday November 28 2020, @04:52AM
That is what I do not get out of this. Out of my 'programming' toolbox talking to the 'customer' is the *BEST* one I have. I can show people what they are getting very quickly. I can build exactly what they need and show them. With remote it almost always falls flat. Sitting across a table I can see that squint in their eye when something is not right. But they may say 'oh it is ok'. I can zone in on that and go you seem a bit troubled by it what did you not like about it? They will then show me what they need. Remote skype/webex/zoom call? Probably would not see that at all. Sometimes people need a bit of a shove to say what they are really thinking. For some reason in person works best for it. I used to be huge on 'just let me take care of it'. But years of being dragged along to customer sites I learned differently (the hard way). You put something in the place where it is really going to run and things are *wildly* different.
For *me* though, yeah remote is fine. Because that is my personality. But for my customers/employers? Not so much. They will end up with something that works in my work environment but usually not theirs.