Vulkan SDK Now Formally Available For Apple Platforms - Including Apple Silicon Support
The Khronos Group and LunarG have announced an updated Vulkan SDK that includes now formally providing support for Apple platforms, including Apple Silicon systems via Universal Binaries.
With Apple still not officially backing Vulkan but preferring their own closed ecosystem of the Metal API, Vulkan on macOS/iOS platforms continue to rely on the MoltenVK portability layer that ultimately routes Vulkan over the Metal drivers.
With the Vulkan SDK now being formally available for Apple platforms, the hope is to ease Vulkan-on-macOS development by games / engine developers and other application developers.
(Score: 1, Informative) by Anonymous Coward on Friday January 15 2021, @12:29AM
remove the metal from the first sentence and all is right. Who placed metal next to OpenGL and Direct3D 11 clearly didn't understand what metal is.