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posted by martyb on Wednesday July 21 2021, @05:42AM   Printer-friendly

Twitch Streamers Rake in Millions With a Shady Crypto Gambling Boom:

Twitch is in the middle of a gambling boom, fueled by the rise of so-called "crypto casinos"—websites where gamblers can purchase cryptocurrencies like Bitcoin and Ethereum for use in digital games of chance like slots, blackjack, and baccarat. And sites like Stake and Roobet are paying popular streamers to play the casino games on their channels, sometimes offering tens of thousands of dollars an hour, according to streamers and experts interviewed by WIRED.

A WIRED review found that 64 of the top 1,000 most-trafficked Twitch streamers have streamed crypto slots or advertised sponsorship deals from crypto gambling websites, although the trend gained real traction in April and May of 2021. Some streams attract more than 100,000 live viewers. Many of these streamers are members of Twitch's Partner Program, which gives top creators access to additional support and features like increased revenue sharing. It's Twitch's highest tier of streamers, and the company says it looks for people "who can act as role models to the community"—a community where 21 percent of users are between 13 and 17 years old.

[...] "It wasn't my money," Matthew "Mizkif" Rinaudo said on his Twitch channel in June. Rinaudo, 26, says he was getting offers to do gambling streams for $35,000 an hour—double the price tag of his typical sponsorships—for 10 hour-long streams over the course of a month. (One individual who works with multiple Twitch streamers says that tens of thousands of dollars per hour is normal for these streams.) He had streamed gambling earlier this year, just five times in April, and he says sponsors were fleshing out his crypto casino account, once with $5,000. Plus, he'd advertise affiliate links with attractive discounts. Despite the lucrative business opportunity, Rinaudo decided to stop working with online crypto casinos in June. (Rinaudo did not respond to WIRED's request for comment.)

[...] Online gambling is regulated by a combination of federal and state laws in the US. Gambling websites need a license to operate in individual states—it doesn't matter whether they're operating with hard USD or digital currency. Many crypto casinos, like Stake and Duelbits, are based offshore in countries like Curaçao and do not have those licenses. Yet they are easy to access from the US through a VPN. (More reputable online gambling sites ask users for more data points to confirm their location.) "While these sites block the US, they do not prevent access from people within the US," says Jeff Ifrah, an attorney who specializes in online gambling law.


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  • (Score: 1, Insightful) by Anonymous Coward on Wednesday July 21 2021, @11:37AM (2 children)

    by Anonymous Coward on Wednesday July 21 2021, @11:37AM (#1158714)

    Government's won't regulate the gambling industry (I include video game loot boxes in this) because they "are as addicted to the tax revenue from gambling as the unfortunate vulnerable customers are to the gambling" [www.rte.ie].

    Gambling is fundamentally a predatory industry and exists at the pleasure of government, industry, and public opinion.
    My great worry is that the behavior of the AAA industry and Twitch in promoting gambling, and deliberately preying on people with deceptive tactics and interface and incentives (in common with social media companies) will have repercussions. We are at risk of seeing a sudden re-demonisation of video games by the media (likely to cover for their and social media's bad behaviour) and the subsequent regulation will introduce a all new wave of censorship upon the industry. A disturbing prospect given the modern alacrity for censorship among our hypocritical governing class.

    Once again, the "free market" leads itself and ultimately others down a dark path. There is a balance to be achieved between reasonable regulation and unfettered rules of the jungle, but our society has lost the ability to achieve those kinds of balances.

    The best we can do is educate kids about gambling and advertiser exploitation online. Hopefully we can do better than anti-smoking/anti-drug/anti-sex campaigns, but I doubt it.

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  • (Score: 1) by khallow on Wednesday July 21 2021, @11:42PM (1 child)

    by khallow (3766) Subscriber Badge on Wednesday July 21 2021, @11:42PM (#1158960) Journal

    Government's won't regulate the gambling industry (I include video game loot boxes in this) because they "are as addicted to the tax revenue from gambling as the unfortunate vulnerable customers are to the gambling"

    To the contrary, government heavily regulates the industry. The tax revenue you mention is just the tip of that iceberg.

    My great worry is that the behavior of the AAA industry and Twitch in promoting gambling, and deliberately preying on people with deceptive tactics and interface and incentives (in common with social media companies) will have repercussions. We are at risk of seeing a sudden re-demonisation of video games by the media (likely to cover for their and social media's bad behaviour) and the subsequent regulation will introduce a all new wave of censorship upon the industry. A disturbing prospect given the modern alacrity for censorship among our hypocritical governing class.

    Unless, of course, it doesn't because those businesses aren't subject to the regulation. It's not that hard to set up a gambling website that's not in the US.

    Once again, the "free market" leads itself and ultimately others down a dark path. There is a balance to be achieved between reasonable regulation and unfettered rules of the jungle, but our society has lost the ability to achieve those kinds of balances.

    A dark path that those people will go to great lengths to trample on. My take on this is that if you want a democracy, then you need to accept that some people will make bad choices and just let it go. Not set up some silly regulatory maze that only the biggest and worst businesses can navigate.

    • (Score: 2) by deimtee on Thursday July 22 2021, @02:45AM

      by deimtee (3272) on Thursday July 22 2021, @02:45AM (#1159001) Journal

      Government's won't regulate the gambling industry (I include video game loot boxes in this) because they "are as addicted to the tax revenue from gambling as the unfortunate vulnerable customers are to the gambling"

      To the contrary, government heavily regulates the industry. The tax revenue you mention is just the tip of that iceberg.

      I think the AC mis-stated that bit really. What he meant was government would never regulate in a way that would reduce their income.

      --
      If you cough while drinking cheap red wine it really cleans out your sinuses.