https://lunduke.substack.com/p/the-best-vga-dos-games-period
Every major computing platform has, in terms of gaming, something special about it. The color palettes, the sound hardware, the storage mechanisms, the available keyboards and joysticks... they all lend flavor to the games developed for each system.
The sound of a Commodore 64. The funky colors of a ZX Spectrum. The pure black and white of the early Macintoshes. All wonderful in their own ways.
But DOS gaming... it might just be the most amazing of all. Especially the period of time from the early 1990s through to about the mid-1990s. VGA graphics. Sound Blaster audio. Lots and lots of 3.5" floppies (with the occasional CD-ROM).
And the games... Oh, my. So many games. Bajillions of them. While there were a lot of stinkers (counting them is as futile as counting the grains of sand on the beaches of the world), the great ones were truly spectacular.
Nay. Life changing.
What follows are what I consider to be the 10 best DOS games that capture that "VGA plus Sound Blaster" aesthetic. These are presented in chronological order... purely because ranking them any other way made my brain explode.
(Score: 0) by Anonymous Coward on Saturday September 11 2021, @10:04PM
Yep! I saw a demo on the //e that had four channel audio (with different waveforms, not just sine wave) plus some simple animation in double hi res mode. Pretty amazing.
A couple of games I remember for having good audio were Ghostbusters and the Halley Project. Both games were limited to the usual clicks, beeps, and whooshes during actual gameplay, but they had very good sound in their intros. Ghostbusters had a short voice clip "Ghostbusters! Ahahaha" and the entire Ghostbusters theme song in multi voice, complex waveform sound. Halley project had an extended spoken intro with some guitar riffs.
Not bad for a speaker that had to be moved by toggling power to the coil using a 1MHz CPU!