Today I discovered an absolute gem from the past.
If you were around in 1984 you might have been super awesome and played core wars.
Core Wars is a programming game in which two or more programs run in a simulated computer with the goal of terminating every other program and surviving as long as possible. Known as Warriors, these programs are are written in an assembly language called Redcode.
Basically it's Counter-Strike/COD for programmers where you can fight in a team team, as a free-for-all, or one-vs-one.
What other cool things from the past might us youngun programmers have missed or not have an appreciation of?
(Score: 2) by tibman on Saturday October 25 2014, @02:28AM
Surprised nobody has mentioned Carnage heart! https://www.youtube.com/watch?v=biKhBlCBrXY [youtube.com]
The programming is shown about 35 seconds into the vid. It is a turn-based strategy game. You build machines and program them to fight other machines. Unlocking new technologies as you go. Different platforms; 2 leg walker, 4 leg walker, tank, various flying machines and so on. Heat is a concern to manage. You can dodge projectiles, check if a friendly is in the way before firing, and all kinds of fun things. You had to predict and constantly improve your machines. It was always interesting when your veteran robots would smash their way through some enemies and end up fighting something radical and completely lose. Then you realize that your entire factory pipeline is nothing but clones of those destroyed veterans. By the time you can field something to counter the new threat, you'll have lost a lot of ground.
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