The developers behind the sequel to legendary videogame Elite have, to the anger and dismay of fans, announced they've dropped the promised offline singleplayer mode. The game is due to be released in under a month. With the title having raised about $1.5 million from Kickstarter, and millions more in subsequent campaigns that advertised the feature, many of those following the project are livid. A complaints thread on the official Elite forums has swelled to over 450 pages in merely three days, with backers demanding refunds. It is down to the discretion of Frontier, the game's developer, whether to process refund requests of original backers.
(Score: 2) by Lagg on Tuesday November 18 2014, @08:22PM
They don't lose perspective. From what I've seen they get pissed off at people making bad excuses for their failures instead of being forthcoming (in this case the disgustingly common "we can't give you The Experience(TM) if it wasn't like this"). However in cases where the people behind it are honest and apologetic people are fine with it. For example, one game I gave money to at one point was a game called SCALE. It's taking a long time to complete. Thing is, the guy who is writing it was very honest about why this is the case. He wants to keep technical debt in the code to a minimum and wants to do it right the first time. As someone who also writes code and has a similar mindset I completely understand this. So did everyone else.
and on that note people who get rightly pissed off do so because the project is advertised as a product to be completed. They deliberately misrepresent the nature of the project because people wouldn't invest if they knew it was a higher risk investment. If they would stop presenting the project as inevitable then this wouldn't happen. They also frequently do false advertising on top of that as is the case here. This "it's an investment, deal with it" argument is really tiresome.
http://lagg.me [lagg.me] 🗿