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posted by hubie on Friday May 20, @07:11AM   Printer-friendly
from the boosting-the-competition dept.

FSR 2.0 can make Deathloop just about playable on a two-year-old laptop GPU.

There are two things to like about version 2.0 of AMD's FidelityFX Super Resolution (FSR) upscaling tech, which finally began appearing in actual games late last week. The most important is that the quality of the upscaled image is dramatically better than in FSR version 1.0. The second is that FSR 2.0 is compatible with all kinds of GPUs, including not just AMD's but older GeForce GPUs that aren't compatible with Nvidia's proprietary deep learning super sampling (DLSS).

New testing from Tom's Hardware has also revealed another unlikely beneficiary: Intel's recent integrated GPUs. Using an Iris Xe laptop GPU in a Core i7-1165G7, FSR 2.0 was able to bump the average frame rates in a 720p version of Deathloop by around 16 percent, nudging it from just under 30 fps to just over 30 fps and helping to offset the low resolution with its built-in anti-aliasing. Not bad for a nearly two-year-old laptop GPU playing a demanding modern game.

[...] Game developers could choose to support FSR 2.0 over Nvidia's DLSS for the same reason: It provides good-enough results that cover a much broader range of GPU hardware from multiple manufacturers. [...]


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  • (Score: 0) by Anonymous Coward on Saturday May 21, @04:47AM

    by Anonymous Coward on Saturday May 21, @04:47AM (#1246785)

    I never heard of it, but the article author kept bringing it up. Is it particularly resource heavy, more so than the usual FPS games that are held up as benchmarks in these articles?

    Is it a fun game?