Stories
Slash Boxes
Comments

SoylentNews is people

posted by Fnord666 on Monday July 25 2022, @01:46AM   Printer-friendly
from the getting-all-your-fun-in-a-cardboard-box dept.

How to turn throwaway cardboard into a DIY arcade game:

Like many people across Colorado, Peter Gyory spent the height of the COVID-19 pandemic sitting at home with nothing to do. Then the researcher, a game designer by training, noticed all the random materials he had lying around his house.

"I was really frustrated that I couldn't make games," said Gyory, a doctoral student at CU Boulder's ATLAS Institute. "I realized I was surrounded by cardboard. I thought: 'How could I make a game out of that?'"

That was the birth of Tinycade. This project, the brainchild of Gyory and his colleagues at ATLAS, brings a do-it-yourself spirit to the world of video games. Tinycade allows anyone, anywhere to make a working arcade machine that can fit on a kitchen table or even a TV tray. All you need are a smartphone, some cardboard, two small mirrors and bric-a-brac like rubber bands and toothpicks. In other words: junk.

"The restriction I gave myself was that if you couldn't go to the grocery store and buy it, I couldn't use it in Tinycade," Gyory said.

He presented his team's invention last month at the Association for Computing Machinery's conference on Creativity & Cognition in Venice, Italy.

[...] Once the platform rolls out, gamers will only need to follow a few simple steps: First, you will download a set of stencils that will help you to cut out and assemble an arcade machine from spare cardboard. You then plop your phone in to serve as the screen.

The machine's controllers are also made out of cardboard and can be configured into a wide range of designs—from standard video game D-pads and joysticks to knobs, sliders, switches and much more. Within a Tinycade platform are a set of mirrors that allow your smartphone's camera to see what's going on under those controls. If you press right on the D-pad, say, the pieces will shift to reveal a digital "marker," which looks like simple QR code. Your phone will spot that marker, then tell the character on screen to move right.

[...] In the game Claw, which Gyory designed himself, players have to fight off a horde of oncoming alien ships. You slide around a cardboard claw, then pinch when you want to reach out and grab one of the enemy craft with a hook.

The team, however, has a more ambitious vision for Tinycade: Gyory and his colleagues hope that users will soon be able to use the platform to make new types of controllers for any game they can think of.

Brief video showing the concept.


Original Submission

 
This discussion was created by Fnord666 (652) for logged-in users only, but now has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 3, Interesting) by c0lo on Monday July 25 2022, @04:56AM

    by c0lo (156) on Monday July 25 2022, @04:56AM (#1262732) Journal

    The summary doesn't do TFA a favor in emphasizing the novelty in the concept or the intention of the author.

    What I picked as interesting:
    * today, there are ways in which one can prototype an effective gaming controller using very simple means (no plastics, 3D printers, electronic components)
    * the idea one could create games that may actually require the "consumer" to build her own controller. I can only dream of a world in which the players's major fun is not game grind-time in a game (or pay to win), but in creating custom consoles that can make the game playable.

    --
    https://www.youtube.com/watch?v=aoFiw2jMy-0
    Starting Score:    1  point
    Moderation   +1  
       Interesting=1, Total=1
    Extra 'Interesting' Modifier   0  
    Karma-Bonus Modifier   +1  

    Total Score:   3